I’m a passionate game designer and developer, eager to explore the vast possibilities of media. I want to reshape how people perceive information and foster connections between diverse groups through immersive experiences.
With expertise spanning game development and interactive design, I possesses a versatile skill set that includes design tools, programming, and hardware prototyping.
I am an avid fan of narrative-driven games: To the Moon (played twice), Finding Paradise (completed full storyline), A Long Dream (completed full storyline), The Invisible Guardian (completed full storyline), and Ace Attorney.
I also enjoy adventure and puzzle-solving games: Rusty Lake series (completed about 80% of the games), Chants of Sennaar (unlocked two endings), Journey (completed), Tick Tock: A Tale for Two, Carto, and Patrick’s Parabox (unlocked 50% of the achievements).
Additionally, I am passionate about well-designed indie games: Balatro (unlocked 70% of the achievements), Animal Well, COCOON, and Marie’s Room.
The game design elements I prefer are generally simple—either focusing on storytelling, where a fully developed world immerses the player in the experience, or innovating in game mechanics to offer a fresh experience within a short playtime.
In terms of art style, I favor pixel or cartoon aesthetics, such as Stardew Valley and Animal Well. These games feature clean visuals, distinctive styles, and restrained design elements, effectively creating an immersive atmosphere.